﻿---@class Bones2D.SpriteFrame : UnityEngine.MonoBehaviour
---@field public textureFrames Bones2D.TextureFrames
---@field public material UnityEngine.Material
---@field public meshFilter UnityEngine.MeshFilter
---@field public meshRenderer UnityEngine.MeshRenderer
---@field public frameName System.String
---@field public uvOffset UnityEngine.Vector2
---@field public pivot UnityEngine.Vector2
---@field public color UnityEngine.Color
---@field public brightness System.Single
---@field public sortingLayerName System.String
---@field public sortingOrder System.Int32
---@field public frame Bones2D.TextureFrame
---@field public isCreatedMesh System.Boolean
local m = {}
function m:CreateQuad() end
function m:UpdateFrame() end
function m:UpdateSorting() end
function m:UpdateUV() end
function m:UpdateVertex() end
function m:UpdateVertexColor() end
return m
